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David Byrne Journal
Stop making sense David Byrne. Seriously, you make too much sense to us - it's scary. When are you coming by to hang out? -
Creative Commons
If you want to know about IP law - this is the place. CC is defining the cutting edge of music licensing. -
Lefsetz Letter
In his own words - "First in music analysis" -
Wired Listening Post
One of our favorite places to stay on top of what's happening in the music industry. -
Create Digital Music
Fairly relevant to Indaba :) -
Underrated Magazine
Our favorite NYC music-scene blog from our favorite CMJer. -
StereoGum.com
Super-hip music blog. A must for anyone serious about the NYC scene. -
The Daily Swarm
ll the news that fit to print ... about music, that is. -
Idolator
Gawker Media's music blog. Perfect if you like a little snark with your music news. -
That's What Matt Said
Shameless promotion, we know, but this is Matt's (Indaba Co-Founder) non-Indaba blog and he wants people to read it.
Friday June 20, 2008 at 08:00 AM |
Guitar Hero, the most popular music videogame of all time, didn't just happen. A talented team of designers, musicians and hyper-geeks had to construct the game from scratch at some point. But when it came time to do some upgrades one feature they decided to add was realistic faces on the games singing characters. And the best way to replicate human facial movements is to digitally map a real human face while he sings. It's called motion capture - or mo-cap - and the man behind the faces of Guitar Hero is a 24 year-old guy named Adam Jennings. SFGate tracked him down and gives us a rare look into the strange world of one of the most "seen" faces in the world.
About once a week, actor Adam Jennings drives a few miles down the San Fernando Valley from his apartment to a converted warehouse in nearby Woodland Hills. He lies on a couch for the better part of an hour while technicians attach about 70 little spherical sensors to his face with adhesive.
When they are done, Jennings sits on a stool in a large, dark room for eight-hour sessions and lip-syncs rock songs while his face is filmed by as many as a dozen motion-capture cameras, collecting data that will be turned into computer-generated graphics for video games.
Adam Jennings is the face of the wildly popular Guitar Hero.




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