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Weekly Production Tips!

Monday September 15, 2008 at 04:00 PM

The Art of Mixing (Part 2 of 4) by Josh

This week, I’m going to go into more depth on two of the five elements of a mix that I talked about last week in Part 1 .

Hopefully this information will make your collaborations here on Indaba sound even more professional!

Balance

To recap, balance refers to the volume relationship between different musical elements in a mix.  Balance is probably the most clearly evident part of mixing –  when you see an engineer adjusting the faders on a mixer, they are working on achieving a volume balance.  You want to make certain musical instruments, such as lead vocals and a guitar solo, stand out over the backing elements of the song.

The key to achieving good balance starts with identifying what level of importance each musical element should have in the mix, in accordance to the song that you are mixing.  For instance, in a Mariah Carey song, you should recognize that her renowned voice is going to be the key element, and adjust the levels/faders accordingly.  However, if you are working on a techno song, often times the drum and bass elements are right up there with the vocals, if not at a higher volume level. 

Don’t adjust balance purely on the dB readings or the light meters on your mixer, which can be deceiving.  Due to the complexity of sound wave frequencies, sometimes a sound with a lower dB meter rating can appear to sound louder than one with a higher ‘reading.’  Use the meters as a guide, especially to prevent ‘clipping,’   but rely on your ears as the final

Frequency

A quick primer: frequency refers to the “pitch” of a sound, from deep sub-sonic bass to shrill highs. Every instrument or is made up of a bunch of different frequencies, but each one has a prominent frequency centered somewhere along the spectrum.  For instance, a bass guitar is heavy in the lower frequencies.  The tool for adjusting frequencies is EQ, or equalization, which lets you raise and lower the volume (dBs) of each frequency. 

The real complexity with frequency balance comes in when you combine several different instruments together.  When you layer sounds that are heavy in the same frequencies, they tend to clash and create an unbalanced mix.  For instance, a piano, bass guitar, kick drum, toms, guitar, often have a lot of overlapping frequencies in the low-mid range.  When placed in the same mix, you’ll probably get a muddy sound. The trick to frequency balance is to make sure that all frequencies are properly and evenly represented.  This can be done in several ways:

  • Carve out a frequency spectrum for each individual offending instrument using EQ – Ex. lower the high-mids on a piano, raise the high-mids on a guitar
  • Change the volume level of an offending instrument – Ex. lowering a bass drum signal will help fix the conflict with the bass guitar
  • Remove offending instruments that are not crucial to the mix - Ex. take out an extra layered kick drum sample


I hope these tips help you out with your mixes.  The most important tool is your ears, so if something doesn’t sound right to you, experiment with volume, pan, and EQ.

Next week I’ll continue with:

  • Pan
  • Dimension
  • Dynamics
  • Interest

Let me know your thoughts!

4 Comments:
Josh Robertson said:
Tuesday September 16, 2008 at 10:47 AM

Hah, good point. Just though the picture looked cool, but on closer glance it looks more like a cheap DJ mixer. I'll update it later with some nice SSL or Neve faders....

Oresti Tsonopoulos said:
Tuesday September 16, 2008 at 02:03 PM

Here are a few frequency examples, just to put things in context:

*The range of human hearing is 20Hz-20kHz (low rumbling to practically inaudible, air-like presence)

Bass: 80Hz-125Hz is the low, body of the sound while up around 800Hz-1kHz is the articulation of the instrument.

Voice: Though it depends on the singer, a lot of the vocal is between 500Hz-1kHz, though there is important information under 500Hz, you may find that people scoop out the 250Hz range very often, as it's considered the "mud" range. Sometimes this is overdone by accident, or even for effect. Also, up around 7-8kHz is there you'll find a lot of sibilance, or "ess" sounds in a vocal. That's also a range where you'll find a nice "air" around the vocal, so if you crank 8kHz a couple of dB, you may get something rather nice. But it's important o be careful with this, as you may be bringing out you or your artists' sibilance as well.

I think a good example of the "scooped" vocal with boosted "highs" or "air" would be Feist.

That's a start... nice post Josh!

Cheers

Robert Cashour said:
Tuesday September 16, 2008 at 05:34 PM

I highly recommend using your hi-pass filters (or low-cut depending on how your mixer refers to things. A DAW such as Logic has both plug-ins). This can cut out a lot of the mud in the lower end of the mix without using eq.


This does require some knowledge of frequency ranges, but it's not too hard (there are some great books out there if you are unsure). If the instrument doesn't generate those frequencies, than roll them off before touching the eq knobs. Or if that isn't an option, use the roll-off switches on the microphone (if it has one).


I definitely agree about the layering of things. Another problem that you could run into with layering is that the two instruments may add together or subtract from each other in negative ways. But if you do it well, it can sound really good. For example, the Mariah Carey original version obviously had a sine wave low end bass and a sawtooth midrange bass going at the same time.


Ultimately, you should start back at the source. If you make things really good to start with (with either good sounds or good miking techniques), then you should barely need to touch the eq at all


As far as the dB levels go on a meter, just remember that if you've got VU meters, that percussive instruments such as kick drums and snare drums are at their peak at -5 to -7 dB, while you want a vocal to peak out around 0 dB. I hope I didn't add more confusion to the mix (oh, bad pun).

ZiQue "theAltituDe" said:
Tuesday September 16, 2008 at 11:33 PM

Looking forward to the part 3.

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